The World of Minecraft by Heather E. Schwartz (Searchlight Books, The World of Gaming series), 32 pages. NON-FICTION. Lerner, 2018. $25.
BUYING ADVISORY: EL – ADVISABLE
AUDIENCE APPEAL: HIGH
In four chapters, the author gives a brief history of the creation Minecraft, the basics of how you play the game, related toys and other spinoffs, and Minecraft’s most recent developments and plans for the future. For example, Markus “Notch” Persson, the game’s developer, began programming at age 7 and coded the basic elements of the game in just a few days. It is now estimated that 53 thousand copies of Minecraft sell each day.
BUYING ADVISORY: EL – ADVISABLE
AUDIENCE APPEAL: HIGH
In four chapters, the author gives a brief history of the creation Minecraft, the basics of how you play the game, related toys and other spinoffs, and Minecraft’s most recent developments and plans for the future. For example, Markus “Notch” Persson, the game’s developer, began programming at age 7 and coded the basic elements of the game in just a few days. It is now estimated that 53 thousand copies of Minecraft sell each day.
Sprinkled throughout are full-color photos with helpful captions. Each chapter includes a sidebar about an individual or a career connected to the game. While not the most in-depth analysis or overview of the topic, this title is a great introduction to the non-fiction genre and to Minecraft. I know my kids are crazy for this game, and this book will definitely be of interest.
P. K. Foster, teacher-librarian
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