The Legend of Grimm’s Woods (Hocus Pocus) by Manuro Gorobei, 295 pages. INTERACTIVE GRAPHIC NOVEL. Quirk Books, 2018. $10. 9781683690573
Language: G (0 swears); Mature Content: G; Violence: PG.
BUYING ADVISORY: EL, MS - ADVISABLE.
AUDIENCE APPEAL: AVERAGE
Hocus and Pocus are going to a school where they learn how to care for the earth and train magical creatures. As part of a challenge to get their creatures permanently and graduate, they must find two lost kids. At this point in the story, the reader picks a character to follow and jumps around the story based on decisions they make. Hocus and Pocus ultimately find the kids in the house of a witch, but the journey to get there will differ for each reader.
The plot of this book is simple and clear, but the way of reading it makes it difficult. When you make a choice in the book, you go to a different number panel and sometimes you jump to a new panel after reading just one. Sometimes you read for a longer time before you jump, and those are the most enjoyable parts. I think many young readers will be slow at finding the correct panel number and this could be frustrating for them.
Jen Wecker, HS English Teacher
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